They could walk, run, hide, fall over, and beg for their lives. The people, and animals (imagine PETA’s reaction) in the game were actual 3D models. Two dimensional sprites were dropped completely. This time Stainless didn’t have to run over Tony Taylor for research. The new engine meant the game needed new victims. These details would have been useless without pedestrians to try them on. These were expanded ideas from weapons featured on The Bear, and the Twister in the first game. Some of the vehicles featured killing devices, like spinning propellers, rolling spurs, and animated guillotine blades that moved up and down. They looked like their character portraits helmets, leather jackets, spikes, and all.
CARMAGEDDON MAX DAMAGE FLIP CAR DRIVER
Stainless created driver models that could be seen in the cars. They were semi-opaque, they could crack, and even shatter.
CARMAGEDDON MAX DAMAGE FLIP CAR WINDOWS
The windows on the cars were not simply textures either. It might not drive very fast, or just end up spinning in circles depending on the severity of the hit. A car cut in two might still be drivable depending on how much total damage it received. It was possible to shear a car in half, lengthwise, widthwise, or even cut the top off. The fenders, wheels, doors, hood, trunk, and even engines could be broken off from the damage they received. Most of the vehicle panels in Carma II could be dented, but more important, they could be pulled apart. They would still however remain in one piece. In the first Carma the polygonal bodies could be deformed to represent vehicle damage. Stainless reviewed the vehicles for returning opponents, then created new models that were hyper detailed. This started with the vehicles themselves. They gave the game as much dimension as possible. The team at Stainless Games didn’t just add the cars, or tracks that were planned for the original. Right from the all CGI-intro we were not disappointed. We had faith that the next game released in October 1998 would add more hijinks to the next holiday party. Our 1997 end of the year party with the Splat Pack was arguably the best of the LAN events during my time in college. My coworkers, and I were eager to see how the game had evolved. I made sure to pick it up as soon as it was released for the lab at work. Fans did miss the yellow livery on the Hawk, Stainless would return to that in the future. The Hawk was sportier, and much more suited for racing. The Eagle was bigger, and heavier, it was meant to take an impact. They were the third redesigns of the iconic cars. This included an entirely new Eagle, and Hawk. New models, new physics, new locations, new game play, and new everything. Carmageddon II Carpocalypse Now was most definitely it! Awesome name aside the game engine was completely redone. Stainless wanted to give audiences something worth their money. If you don’t believe me see how Activision drove the multi-million dollar Tony Hawk, and Guitar Hero franchises into the ground with annual sequels.
![carmageddon max damage flip car carmageddon max damage flip car](https://rotorob.com/wp-content/uploads/2016/08/CarMaxDam.jpg)
The long-term health of a franchise required studios to take their time, and create a worthy successor. More of the same wasn’t a winning strategy. The flip side of that was that audiences quickly lost interest if the sequel was too much like the original. This was a shortcut that made a quick buck for publishers.
![carmageddon max damage flip car carmageddon max damage flip car](https://i.ytimg.com/vi/Uknegjop5Ss/maxresdefault.jpg)
The next title would not simply be the old engine with more levels. From a business standpoint it made sense to cash in while the franchise was hot.
![carmageddon max damage flip car carmageddon max damage flip car](https://gamingbolt.com/wp-content/uploads/2016/02/carmageddon-max-damage-1.jpg)
They announced another game was in the pipeline to keep public interest going.
![carmageddon max damage flip car carmageddon max damage flip car](https://static.wikia.nocookie.net/carmageddon/images/5/52/C2_Hud_items.png)
The buzz (and money) they created on the first, and Splat Pack would guarantee a second, if not series. Stainless Games let their fans know that they were busy on a Carmageddon sequel as the reviews were rolling in.