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Events range from simple races to more focused tasks like drift challenges, and each event has different difficulty settings.
#SONIC AND SEGA ALL STARS RACING 3DS REVIEW FULL#
The more interesting mode of progression is the World Tour, which is a map full of events to play and earn stars through. You aren't limited to the standard Grand Prix style of events, although that's still available and done well. All levels are based on different games from Sega history, including a Nights level that's particularly good at capturing the look and feel of the game that inspired it. The transformations are scripted-there aren't moments when you're changing the landscape at will-but they keep tracks feeling fresh longer. Paths and shortcuts change, making it a bit harder to know an entire track by heart. You might spend most of your first lap on land while your second lap is much more water-based.
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You may make three laps around one track, but it won't always feel like the same track each time, because you might be forced onto a different route through the environment your second or third time around. You're less likely to hit enemies with a weapon when they have an additional axis on which to move around and dodge.Īll of this is complemented by wonderfully designed and often dynamic tracks that change as you race. The flying sections feel the most different, because the ability to move up and down freely, as opposed to just left or right, makes a big difference not only in where you go, but also in how you use items. Don't be fooled into thinking this is merely aesthetic each transformation handles differently, with track sections on water feeling more like Wave Race than a traditional kart racer. Per the game's title, your vehicle transforms during a race into a car, boat, or flying vehicle, depending on the track's terrain. You may still lose a close race due to a timely firework hit, but there is no "blue shell" equivalent to constantly ruin the fun of the racer in first. Items and weapons you pick up on the track work exactly as intended, and they do so in a well-balanced manner that prevents races from being decided entirely on one player's lucky item acquisition. Drifting is as easy as holding down a button, and longer drifts earn you important boosts. When you bump into a wall, it feels like it was your fault, not the controller's. The driving controls feel tight, allowing you to drift around corners and weave through enemy attacks with ease. The core of the gameplay, the racing, is fast, fun, and easy to get into. Each racer has his or her own unique vehicle and associated stats, encouraging you to experiment with different styles.īut Sonic & All-Stars Racing Transformed doesn't depend on your nostalgia to be enjoyable. They are joined by guest characters Wreck-It Ralph, who fits in surprisingly well with the rest of the cast, and real-life racer Danica Patrick, who…well, she doesn't fit at all, really. Many, like the popular Sonic and Knuckles, will be familiar even to the most casual Sega fans, while the likes of Golden Axe's Gilius and Vyse from Skies of Arcadia force longtime fans to dig a little deeper into their gaming memories. Like its predecessor, Sonic & All-Stars Racing Transformed brings together a colorful cast of characters from many different beloved franchises.
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Fun track design, a solid character roster, and a bevy of multiplayer modes make this one of the best games of its class.
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But Sonic & All-Stars Racing Transformed is far from a poor man's Mario Kart. Whenever Sega has released a mascot-fueled game, such as Sega Superstar Tennis, comparisons have inevitably been drawn to its Nintendo-developed counterpart.